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Astral_Engine

3D Game Engine

Astral Engine

Astral Engine is created by 2 students from UPC-CITM for the Videogame engines subject for educational purposes.

The main goal is to code our own simple game engine with C++ from scratch using various external libraries, and for the last delivery, we must implement a high-level system, skeletal animation.

The team:

Created by Josep Lleal and Victor Chen

Tasklist

Both members:

Josep Lleal

Victor Chen

Main Core Sub-systems

High-level system: Skeletal Animation

Inspector GIF: we can enable the draw of the skeleton and set the blend time between animations

Notice how the BlendTime is set to 0.3 and it blends nicely

Now the BlendTime is set to 0.6 and it has a harder time to blend between animations

Video Demonstration of the Enigne

Github and latest release

As stated on the license, anyone can look at or modify the code of this project. It can be found here

Download the latest release here.

Decompress the .zip and execute Astral_Engine v_1.0 and play around with the engine

License:

MIT License

Copyright (c) 2019 Josep Lleal and Victor Chen

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.